
video_game_rubric_(2).xlsx | |
File Size: | 16 kb |
File Type: | xlsx |
Overview
Participants will use Scratch to develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. The game should have high artistic, educational, and social value. The game must be shared to the FBC3 Game Studio for evaluation.
Challenge
In designing a game, participants should understand that game art design demands the use of complex intellectual, artistic, and technical skills. Once learned, these skills may be applied in many other high technology occupations within the sciences, technology, and the arts. A well-designed game not only entertains but often requires the game player to use complex problem solving skills.
Game development is a major industry today, and its potential as an instructional tool is virtually infinite.
Teams
There will be a minimum of 2 and a maximum of 5 participants per team. Each team may submit one game. Campuses may have as many teams as they wish but a student may only be on one team.
Requirements
• Entries must be started and completed during the current school year.
• Final games must be completed and the game shared to the studio and portfolio submitted no later than April 10, 2015
• The game MUST be shared to the FBC3 Game Studio in Scratch and an electronic portfolio must be submitted – any game submitted without a portfolio will not be judged
• The game MUST initiate with a click of the green flag
• The game submitted for evaluation must be greater than three (3) minutes in length of play and must be interactive. Judges must be able to play at least 3 levels.
• The timing of the game begins with the first image or sound presented.
Originality
The game must be the original work of the team, not a remix. Ideas, game architecture and game engines may be based on other sources. All graphics must be original. Any music, game ideas, or anything else not created by the team must be properly cited in the Electronic Portfolio.
Evaluation Criteria
A maximum of 5 levels will be evaluated. Teams may expect judges to spend a maximum of 15 minutes playing the game.
Evaluation is based on the game’s aesthetics, flow, story, content, sound (preferred but not required), and characters. The game should be entertaining, exciting, and challenging, and have social and educational value.
Up to ten (10) bonus points may be added by the judges for exceptional game features, or for content showing exemplary educational or social value.
Electronic Portfolio (40 points)
Each team must submit an electronic portfolio. The portfolio must be computer generated and submitted as a pdf. Hand-drawn images are permitted if scanned and included electronically.
The Electronic Portfolio should contain the following:
• A cover page with the game title, campus, and names of the participants.
• Purpose and description of game, including target audience, ultimate game objective, and any background story for the game
• A detailed explanation of how to play the game, including a list of all control functions
• A hand-drawn (scanned) or computer generated storyboard
• An explanation of how the graphics were created, including what program was used
• List of references that includes sources for materials (copyrighted and otherwise);
• A list of everything in the game not created by the team;
• Team’s self-evaluation of the design that includes use of event evaluation criteria
Storyline (15 points)
Does the game have a storyline that invites the player into the game world?
Does the game have educational elements as part of the game play?
Does the game play fit the storyline?
Does the game have a long-term objective which spans multiple levels/worlds?
Instructions (15 points)
Does the game provide feedback for the player such as score, high scores, end of level reports, or other components to let the player know how he/she is doing in the game?
Are the instructions on how to play clear and easy to understand?
Participants will use Scratch to develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. The game should have high artistic, educational, and social value. The game must be shared to the FBC3 Game Studio for evaluation.
Challenge
In designing a game, participants should understand that game art design demands the use of complex intellectual, artistic, and technical skills. Once learned, these skills may be applied in many other high technology occupations within the sciences, technology, and the arts. A well-designed game not only entertains but often requires the game player to use complex problem solving skills.
Game development is a major industry today, and its potential as an instructional tool is virtually infinite.
Teams
There will be a minimum of 2 and a maximum of 5 participants per team. Each team may submit one game. Campuses may have as many teams as they wish but a student may only be on one team.
Requirements
• Entries must be started and completed during the current school year.
• Final games must be completed and the game shared to the studio and portfolio submitted no later than April 10, 2015
• The game MUST be shared to the FBC3 Game Studio in Scratch and an electronic portfolio must be submitted – any game submitted without a portfolio will not be judged
• The game MUST initiate with a click of the green flag
• The game submitted for evaluation must be greater than three (3) minutes in length of play and must be interactive. Judges must be able to play at least 3 levels.
• The timing of the game begins with the first image or sound presented.
Originality
The game must be the original work of the team, not a remix. Ideas, game architecture and game engines may be based on other sources. All graphics must be original. Any music, game ideas, or anything else not created by the team must be properly cited in the Electronic Portfolio.
Evaluation Criteria
A maximum of 5 levels will be evaluated. Teams may expect judges to spend a maximum of 15 minutes playing the game.
Evaluation is based on the game’s aesthetics, flow, story, content, sound (preferred but not required), and characters. The game should be entertaining, exciting, and challenging, and have social and educational value.
Up to ten (10) bonus points may be added by the judges for exceptional game features, or for content showing exemplary educational or social value.
Electronic Portfolio (40 points)
Each team must submit an electronic portfolio. The portfolio must be computer generated and submitted as a pdf. Hand-drawn images are permitted if scanned and included electronically.
The Electronic Portfolio should contain the following:
• A cover page with the game title, campus, and names of the participants.
• Purpose and description of game, including target audience, ultimate game objective, and any background story for the game
• A detailed explanation of how to play the game, including a list of all control functions
• A hand-drawn (scanned) or computer generated storyboard
• An explanation of how the graphics were created, including what program was used
• List of references that includes sources for materials (copyrighted and otherwise);
• A list of everything in the game not created by the team;
• Team’s self-evaluation of the design that includes use of event evaluation criteria
Storyline (15 points)
Does the game have a storyline that invites the player into the game world?
Does the game have educational elements as part of the game play?
Does the game play fit the storyline?
Does the game have a long-term objective which spans multiple levels/worlds?
Instructions (15 points)
Does the game provide feedback for the player such as score, high scores, end of level reports, or other components to let the player know how he/she is doing in the game?
Are the instructions on how to play clear and easy to understand?

rasberry_pi_camp_flyer_and_release.pdf | |
File Size: | 4390 kb |
File Type: |
Register for the Raspberry pi camp - Coding Club students get VIP access to the class and then any available slots will open to the public. Every child will receive FREE lunch and snacks and a FREE Raspberry Pi after camp completion. The camp starts on December 29th to December 31st from 9am - 3pm. Click on the PDF above for registration information and forms. Have fun and don't forget to CODE!!! Also, check out Code.org - its FREE and FUN!

fbc3_student.pdf | |
File Size: | 9982 kb |
File Type: |
http://fbisdc3.weebly.com/ First Day - Complete the Pre-Coding Camp Survey